{"id":1855,"date":"2020-01-14T01:23:31","date_gmt":"2020-01-14T00:23:31","guid":{"rendered":"http:\/\/plus.maciejpiasecki.info\/index.php\/2020\/01\/14\/2019-was-a-big-year-for-mobile-game-revenue\/"},"modified":"2020-01-14T06:28:40","modified_gmt":"2020-01-14T05:28:40","slug":"2019-was-a-big-year-for-mobile-game-revenue","status":"publish","type":"post","link":"https:\/\/plus.maciejpiasecki.info\/index.php\/2020\/01\/14\/2019-was-a-big-year-for-mobile-game-revenue\/","title":{"rendered":"2019 Was A Big Year For Mobile Game Revenue"},"content":{"rendered":"<p>SensorTower has released a new report which details 2019&#8217;s total dollar amount for yearly mobile game revenue.<br \/>\nAccording to the report, last year was a big one for the industry. Players spent an estimated $61.7 billion on mobile games. The revenue is based on global numbers and across both Android and iOS platforms.<br \/>\nThough, users spent more money on the iOS platform than on Google&#8217;s Android. Data shows that Android users made up $24.7 billion of that total number. Meanwhile iOS users spent $37 billion.<br \/>\nBetween the two, mobile games made 12.8-percent more than they did back in 2018, where the industry made $54.7 billion.<br \/>\nMobile game revenue in 2019 was driven by Honor of Kings<br \/>\nThe leading game for revenue last year was Honor of Kings, a popular MOBA game from Tencent. This launched under the name of Arena of Valor in the US.<br \/>\nData shows that the game accounted for $1.43 billion on iOS globally. Meanwhile the highest grossing game on Android was LineageM, which accounted for $691 million. Other games contributed significant amounts too.<\/p>\n<p>Call of Duty Mobile is another smash hit game published by Tencent, which launched in the beginning of October of last year. It also made $87 million in the short time that it was out, reaching that number 60 days after its October 1 release.<br \/>\nGames like Pok\u00e9mon GO also had a massive year. 2019 was its most successful year for revenue yet, reaching nearly $900 million globally across both Android and iOS. More than half of that money was spent by Android users, making up for $482 million of the $894 million total.<br \/>\nMobile game download numbers are up as well<br \/>\nMobile game revenue isn&#8217;t alone in its climb. Total global download number for mobile games increased from 2018 to 2019 as well.<br \/>\nIt&#8217;s worth keeping in mind that this only accounts for first-time installs of a particular game. And not re-installations on the same device should it have ever been uninstalled at one point.<br \/>\nThat said, the numbers were up to 42.1 billion installs, which is an overall growth of 6.4-percent from 2018&#8217;s first-time install numbers.<br \/>\nThese numbers shouldn&#8217;t be all that surprising. Mobile gaming has continued to grow due to a number of reasons. For one, more people own smartphones. Which means more access to mobile games, which in turn led to more downloads and ultimately the opportunity for more revenue.<br \/>\n2019 also saw the release of some really great content as well as the launch of some big-name titles, like Call of Duty Mobile and Mario Kart Tour. Both of which were fairly popular. If 2020 is anything like 2019, games will continue to be a big presence on mobile. As will the ability to make money from them.<br \/>\nThe post 2019 Was A Big Year For Mobile Game Revenue appeared first on Android Headlines.&#013;<br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/plus.maciejpiasecki.info\/wp-content\/uploads\/2020\/01\/Call-of-Duty-Mobile-screens-1-600x336-1.png\" width=\"600\" height=\"336\">&#013;<br \/>\nSource: ndroidheadlines.com&#013;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>SensorTower has released a new report which details 2019&#8217;s total dollar amount for yearly mobile game revenue. According to the [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1856,"comment_status":"false","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1855","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bez-kategorii"],"_links":{"self":[{"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/posts\/1855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/comments?post=1855"}],"version-history":[{"count":1,"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/posts\/1855\/revisions"}],"predecessor-version":[{"id":1857,"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/posts\/1855\/revisions\/1857"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/media\/1856"}],"wp:attachment":[{"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/media?parent=1855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/categories?post=1855"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/plus.maciejpiasecki.info\/index.php\/wp-json\/wp\/v2\/tags?post=1855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}